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Ever wondered what it's like to be the mayor of an RPG town?
Hero's Crossing is a strategy board game where YOU run the town - build shops, produce items, and sell to heroes... all from the comfort and safety of your own home.
Hero's Crossing is out now! 
Archer hero card
Engineer hero card
Archmage hero card

Hero's Crossing is OUT NOW!

Order Your Copy Here!

Hero's Crossing playthrough picture



Choose which shops and production centers go where. Manage supply lines to move resources from place to place. Fend off sneaky saboteurs. Construct a bustling metropolis that everyone wants to visit!



Every hero needs stuff for their journey - weapons, armor, potions, magic. Outfit heroes with what they need and make a tidy sum in the process. 
Hero's Crossing hero collage


As you play, the art style changes - from 8 bit to 16 bit to 32 bit - mirroring the evolution of classic RPG video games.
Hero's Crossing building leveling art style changes
Hero's Crossing hero leveling art style changes
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Frequently Asked Questions

  • Is the game out?
  • How much does the game cost?
    The game currently retails for $50.
  • How many players can play? How long does it take?
    The game supports 2-4 players and usually lasts about 90 minutes.
  • I need help with the "bid" action."
    This is a common rules question! Unlike many games, in Hero's Crossing, bidding does *not* disrupt the normal game flow to await the resolution of a bid. Instead, how it works is this: - A player makes a bid as one of their actions. The player finishes their turn normally. - On another player's normal turn, that player may counter-bid. Or not. It's up to them. - When it becomes the original bidder's turn, if nobody is counter-bidding, they get the tile before the turn starts. They may then proceed with their turn as normal. - When it becomes the original bidder's turn, if someone is counter-bidding, they must either withdraw or commit to taking another bid action. The important part here is that bidding and counter-bidding are just actions during the appropriate player's turn, there is no "bid phase" that kicks in. A bid is resolved when someone starts their turn and they have an uncontested bid - they've won and they get the tile. It doesn't wait until the end of the round.
  • I need help with "zoning laws"."
    When placing a new tile, the zoning die dictates in which direction it can be placed. For example, let's say the zoning die says "E": When placing a new tile, a player may place it to the east (right) of *any tile* in their town. It does not have to be the right-most tile. Normal placement rules still apply (ie: two buildings can never be adjacent). If a tile can't be placed, it can't be taken. You can't keep tiles in reserve. The zoning die is rerolled at the beginning of every round, not at the beginning of every turn.
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